![]() The reason i didn't move forward with the base game mod was because i was waiting for re-reckoning, i intend to recreate all the mods previously released and to implement all the functionality i planned for the framework itself.īear in mind i'm yet to analyze availability and I can't guarantee i will be able to do the same things on the new version, but for those looking forward for mods I'm offering my expertise. There are also a couple mods i released to the public with the framework also in the nexus. Many people from the Kingdoms of Amalur playerbase may remember a tiny little mod called YSA - Youngneil Shapes Amalur - which was a Cheat Engine script that made several aspects of the game harder these include things like enemy and player damage, XP reduction, and more. ![]() That studio was named for founder Curt Schilling, who wore the number 38 on his jersey during his stint as a Major League Baseball pitcher with the Boston Red Sox. ![]() ![]() It’s an action-heavy roleplaying game based on a 2012 RPG by 38 Studios. If anyone could family share with me or something i would be very grateful and the next two weeks i should have plenty of time to work on the game so i probably could get a lot done :)įor those who don't know what the mod framework is, A quick recap on what Kingdoms of Amalur : Re - Reckoning actually is may be in order. I'm the creator of the mod framework for the base game and i have great interest in trying to mod re-reckoning, but the price is too steep for me so i wasn't able to analyze the new version so far.
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